Tag: society

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  • Heraldry

    h2. Heraldry on Nova Heraldry is the science of using stylized designs to indicate a person's identity and House affiliation. A heraldic design is called a "coat of arms," sometimes simply referred to as a person's "arms." h4. History The use of …

  • Estates

    h2. The Three Estates Novan society is divided into three "estates," or classes, which roughly correlate to social power and prestige and establish certain rights under Novan law. h4. *The Brotherhood* The estate of brotherhood is the highest of …

  • Knights

    h2. Knights "Knight" is an evocative word on Nova, one that has acquired considerable layers of meaning over time. h4. History Originally, a knight was an intermediate [[Feudalism | feudal]] overlord, entrusted to live off a portion of land …

  • Tournaments

    h2. Tournaments The tournament is a major social event in the lives of all levels of secular Novan society. A tournament may be hosted by either a [[Knights | knight]] or a [[Lords | lord]], although the expense involved tends to restrict tournaments …

  • Feudalism

    h2. Feudalism Feudalism is a social system whereby one party promises to support another in exchange for that other's protection. Feudalism is pervasive throughout Nova, and is the practical essence of the [[Estates | estate]] system. h4. The …

  • Lords

    h2. Lords A lord is the head of a noble [[Houses | House]]. Nova has only a few hundred lords, much less than one percent of one percent of the human population of Nova. h4. Definition A lord is the eldest living male, a member of the [[Estates …

  • Craftsmen

    h2. Craftsmen Most Novans produce at least some household goods, but a few - about ten percent of the population - make their living solely by producing goods. h4. Economic Importance Most Novan households produce some simple household goods for …

  • Merchants

    h2. Merchants Merchants are Novans who trade but do not produce goods. h4. Economic Importance Although merchants are the only Novans who engage exclusively in trade, they are not the only traders on Nova. Most craftsmen sell their good to the " …

  • Farmers

    h2. Farmers Ninety percent of Novans sustain themselves through farming. The overwhelming majority of these are subsistence farmers. h4. Economy It is often said that farmers are the lifeblood of Nova. In some ways this is untrue, as the vast …

  • Dress

    h2. Dress _Editor's Note: Fashion is one of those topics that a world building wiki could spend thousands of words on if you let it. While I have no objection to this wiki eventually reaching that stage - I like world-building fashion, and I know at …

  • Women

    h2. Women on Nova Women on Nova have distinctly different rights, powers, and social roles than do men. h4. Legal Status Women are their own legal person under Novan law. They have their own [[Estates | estate]] status, may sue and be sued in …

  • Language

    h2. Language and Literacy h4. Language Novans speak a language they refer to as "Low Gothic," or sometimes just "Gothic." Though dialectical differences do exist (mostly along [[Houses | House]] territorial lines), Low Gothic is similar enough …

  • Mutants

    h2. Mutants Mutants are human beings whose bodies differ in any way from the accepted norm. They are feared and despised across Nova, as the [[Ecclesiarchy]] teaches that corruption of the body draws the soul from the God-Emperor's Imperium. h4. …

  • Style

    h2. Styles and Address Novans can go by a variety of titles. Proper use of these honorifics is good manners, and reinforces the [[Feudalism | feudal]] structure of society. h4. Style vs. Address A _style_ is an honorific that a person is …

  • Manners

    h2. Manners Novans are extremely conscious of manners. Manners are the key to social status; even the richest lout has no hope of climbing the social ladder. As a corollary, all manners are to some extent "nobles' manners." Nobles and social …

  • Law

    h2. Law and Justice On Nova, the powers of law and justice are inextricably tied to the powers of land ownership and [[Feudalism | feudalism]]. h4. Definitions The _power of law_ is the power to make create rules (i.e., laws) that proscribe …

  • Aliens

    h2. Aliens Aliens are sentient non-human life. Unlike [[Mutants | mutants]], the alien is utterly separate from the sacred human form, rather than a corruption of it - a human being can give birth to a mutant, and even vice versa, but humans and …

  • Kings

    h2. Kings h4. History In ages past, Nova was ruled by a king. The king was always the [[Lords | lord]] of a great [[Houses | House]], and ruled more as first among equals. The origins of the office of king are obscure, and its necessity is little …