Tag: Philippa Darry

Results

  • Hell's Teeth Chainsword

    First acquired from Commissar [[:andreas-vilios]] on the [[Eighteenth Session | thirty-second of Bloom]].

  • Brass Mortar

    Given to [[:olive]] by [[:st-sanguinus]] in a vision on the [[Twentieth Session | thirty-second of Bloom]] so that she could grind special flowers into paste to heal her wounded comrades.

  • Astor S Lasgun

    First encountered carried by [[:yeth-scaran]] on the [[Twenty-second Session | thirty-third of Bloom]]. First acquired on the [[Twenty-fourth Session | thirty-fourth of Bloom]]. !(media-item-align-right){height:72px;width:171px}http://cdn. …

  • Astor P Las Pistol

    First acquired on the [[Twenty-fourth Session | thirty-fourth of Bloom]]. !(media-item-align-right){height:198px;width:130px}http://cdn.obsidianportal.com/assets/238763/Fire_Selector__select_fire_.png(The runes of the activation dial)!On the [[Thirty- …

  • Slugga

    First acquired on the [[Twenty-fourth Session | thirty-fourth of Bloom]].

  • Power Klaw

    First acquired on the [[Twenty-fourth Session | thirty-fourth of Bloom]].

  • Stikkbomb

    First acquired on the [[Twenty-fourth Session | thirty-fourth of Bloom]].

  • Servo Skull

    Discovered on the [[Thirty-Seventh Session | thirty-eighth of Bloom]] beneath [[Fairbanks]] Cathedral.

  • Thirty-Fourth Session

    Thirty-seventh of Bloom _fourth day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]] and [[:cyrian-dylan]] reversed course towards [[Jonbri]]. No further sounds of combat were heard beyond the initial burst as they rode back, but …

  • Session 9-8-12

    h2. Session Introduction It is the fourteenth day of [[Time | Bloom]], the last month of summer. Across Nova Primus the fields are green with ripening crops and flowers bloom to their full. Under an intensely blue sky the summer heat has begun to …

  • Second Session

    The fourteenth day of Bloom was a day that seemed to promise greater things. It was the day that Olive first heard rumors of orks abroad, though she smuggled the first of the season's cotton bales through the sewers without seeing a greenskin. It was …

  • Third Session

    The comet was visible throughout most of Nova Primus, but caused a different reaction wherever it was seen. As far north as Greenport it appeared, before disappearing behind the Spire. At Westport the apparition coincided with a young boy's recovery …

  • Fourth Session

    On the fourteenth of Bloom, [[:valon]] met [[:philippa]], and shared dinner with the high nobility of House Darry. On the fourteenth of Bloom, [[:olive]] met a woman in rags who knew too much about her familial strife. On the fifteenth of Bloom, [[: …

  • Fifth Session

    The 15th of Bloom would be remembered as a momentous day. It was the day that Lord Darry arrived at Fairbanks, in the aftermath of the mysterious shockwave that had swept the area the prior evening and the disappearance of the fiery comet. Even that …

  • Sixth Session

    Fifteenth of Bloom h3. Session Notes [[:olive]] took sanctuary in Fairbanks Cathedral, while [[:valon]] and [[:philippa]] discussed the consequences of her killing the [[:woman-in-rags]] [[Fifth Session | earlier in the day]]. Philippa's and [[: …

  • Seventh Session

    As the fifteenth of Bloom draws to a close, you pause to take stock of the events of this turbulent day. Olive, you are locked in the town gaol. After being accused of witchcraft by [[:miriam-3]] and murder by [[:john-turomot | Justicar Turomot]], you …

  • Eighth Session

    Sixteenth of Bloom h3. Session Notes A concussed [[:philippa]] stumbled back to her pavilion, where she was attended by her husband, maid, and ladies-in-waiting. Philippa avoided a scene at the site of the ork's rampage, though her poll axe was …

  • Ninth Session

    Sixteenth of Bloom h3. Session Notes [[:philippa]] and [[:valon]] joined Lord and [[:carolina-darren | Lady Darren]] for lunch. The Darrens hosted them at the town house of [[:lucan-variatus]], a successful merchant traveling with the column. …

  • Tenth Session

    Sixteenth of Bloom h3. Session Notes [[:philippa]] had a private chat with [[:carolina-darren]] in which Lady Darren revealed her knowledge of - and concern over - [[:connor-darry | Connor]] and Philippa's lack of sex life. What followed was an …

  • Eleventh Session

    Sixteenth of Bloom h3. Session Notes [[:olive]] and [[:valon]] left the [[Fairbanks]] Hall of Justice expecting to face an indignant crowd, only to find that the streets were still with townsfolk looking fearfully into the sky. White lights like …

  • Twelfth Session

    Seventeenth and Eighteenth of Bloom h3. Session Notes [[:olive]] and [[:valon]] traveled to the House of the Red during Interlude to inquire of Enginseer Matthias Turnvald, the resident representative of the [[Mechanicus]]. An irritated Turnvald …

  • Thirteenth Session

    Eighteenth of Bloom h3. Session Notes [[:olive]] enjoyed the tournament in the company of [[:cyrian-dylan]], who bet heavily on Sir Capricus Iver to defeat Sir William Esterhouse. When Iver won his match, Cyrian had almost enough money to afford a …

  • Fourteenth Session

    h3. Eighteenth - Twenty-eighth of Bloom h3. Session Notes Eighteenth of Bloom (first day of the tournament) [[:cyrian-dylan]] invited [[:olive]] to accompany him home to dinner, and passed a pleasant evening with Cyrian, his son [[:falcus-dylan | …

  • Fifteenth Session

    h3. Twenty-ninth of Bloom h3. Session Notes The [[Darry Army]] marched southeast, skirting the Umbran Jungle en route to [[Skullbreaker]].  [[:olive]] traveled with [[:valon]] as his servant, hoping thereby to deflect some attention as Valon rode …

  • Sixteenth Session

    Twenty-ninth (Interlude) - thirty-first of Bloom h6. Interlude, between the twenty-ninth and thirtieth of Bloom: [[:olive]] visited to [[:bennet-mollin]] during Interlude, evading groups of drunken soldiers in the camp.  Brother and sister had a …

  • Seventeenth Session

    Thirty-first of Bloom The [[First Battle of Fairbanks]] commenced shortly after daybreak.  [[:valon]] marched with the [[Fairbanks]] levy under Sir [[:optimus-darhel | Optimus the Bold]].  [[:olive]] observed with the camp followers, while [[:philippa …

  • Eighteenth Session

    Thirty-second of Bloom h3. Session Notes Dawn revealed that the meadows beyond Fairbanks were littered with dead [[Orks | orks]] and man-sized holes in the fields. These proved to be inhabited by humans in [[:astor-flak-armor | curious green armor …

  • Nineteenth Session

    Thirty-second of Bloom h3. Session Notes [[:valon]] accompanied the survivors of the [[Eighteenth Session | attack on the cathedral]] through the back roads Holdfast to the north gate of [[Fairbanks]], accompanying the rear while [[:vhetin-cooper]] …

  • Twentieth Session

    Thirty-second of Bloom h3. Session Notes [[:valon]] led the survivors of [[Fairbanks]] to a secluded clearing in the Umbran Jungle. There, he took stock of the survivors. With the invaluable help of [[:vhetin-cooper]], assisted by Valla Dylan and …

  • Twenty-first Session

    Thirty-third of Bloom h3. Session Notes Convinced that [[:hubert-darry]] would not be swayed, [[:philippa]] took her leave of the remnants of the [[Darry Army]] during Interlude of the thirty-second of [[Time | Bloom]], riding northwest towards the …

  • Twenty-second Session

    Thirty-third of Bloom h3. Session Notes [[:philippa]], [[:valon]], [[:olive]], and [[:john-turomot]] departed for the Thread to investigate the two soldiers. They left Turomot and Olive in the trees, armed with bows, while Philippa and Valon …

  • Twenty-third Session

    Thirty-third of Bloom h3. Session Notes Though the [[8th Breslin Infantry]] seemed to have manned the watchtowers of [[Fairbanks]], [[:olive]] and A'den successfully liberated a small rowboat from the [[Fairbanks]] docks undetected and moored it by …

  • Twenty-fourth Session

    Thirty-third and thirty-fourth of Bloom h3. Session Notes [[:sister-marybella]] finished treating [[:olive]]'s wound, vacuuming out the pus to store in a vial on her armor. Another armored sister, bearing a [[:hell-s-teeth-chainsword | chainsword …

  • Twenty-fifth Session

    Thirty-fourth of Bloom h3. Session Notes [[:philippa]] and [[:vhetin-cooper]] organized the refugees of [[Fairbanks]] as they fell upon the [[:departmento-munitorum-loot]]. By allowing the refugees to eat and drink their fill, and discarding those …

  • Twenty-Sixth Session

    Thirty-fourth and thirty-fifth of Bloom h3. Session Notes By a fortuitous coincidence, [[:valon]]'s display of apparent [[Magic | sorcery]] was witnessed by [[:olive]] alone. She and he had a quiet, tense conversation that ended with Valon placing …

  • Twenty-Seventh Session

    Thirty-fifth of Bloom h3. Session Notes [[:philippa]] led the assembled refugees in the _[[Prayers | Prayer in the Time of Tumult]]_ and sent them to their shelters. She armored with the help of [[:cameron-traver]] and [[:kate-fraser]], then had …

  • Twenty-Eighth Session

    Thirty-fifth of Bloom _second day of the new moon (waxing crescent)_ h3. Session Notes [[:philippa]] and [[:olive]] returned to where they had last seen [[:kirin-masters]]. They found [[:valon]] alone, still scanning the river. Valon related his …

  • Twenty-Ninth Session

    Thirty-fifth of Bloom _second day of the new moon (waxing crescent)_ h3. Session Notes [[:valon]] performed the [[:sacramentarium-of-saint-veronica | _Rite to Restore Bodily Vitality_]] on [[:olive]], believing that doing so would purge her of the …

  • Thirtieth Session

    Thirty-fifth and Thirty-sixth of Bloom _third day of the new moon (waxing crescent)_ h3. Session Notes After an hour's agonized study in the presence of a corpse and a sobbing [[:olive]], [[:valon]] performed the [[:sacramentarium-of-saint-veronica …

  • Thirty-First Session

    Thirty-sixth of Bloom _third day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]] told [[:valon]] what [[Thirtieth Session | she had overheard]] at breakfast about [[:philippa]]'s imminent departure. Valon counseled her that …

  • Thirty-Second Session

    Thirty-sixth day of Bloom _third day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]] returned to [[:reyna-mollin]] with her bananas. Reyna awkwardly attempted to express her concern for Olive's safety in the jungle. The wounded …

  • Thirty-Fifth Session

    Thirty-seventh of Bloom _fourth day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]] infiltrated [[Fairbanks]] under the cover of darkness and the storm, searching for the refugees. Most of the [[8th Breslin Infantry | Breslin]] …

  • Thirty-Sixth Session

    Thirty-seventh and thirty-eighth of Bloom _fifth day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]] and [[:valon]] continued to discuss the advisability of retrieving the artifact for [[:thaddeus-korteau | Inquisitor Korteau]]. In …

  • Thirty-Seventh Session

    Thirty-eighth of Bloom _fifth day of the new moon (waxing crescent)_ h3. Session Notes [[:valon]] and [[:olive]] found themselves in what appeared to be the vault of Fairbanks Cathedral, though [[:thaddeus-korteau]] and [[:grhaed-steelfist]] were …

  • Thirty-Eighth Session

    Thirty-eighth of Bloom _fifth day of the new moon (waxing crescent)_ h3. Session Notes [[:valon]] and [[:olive]] encountered a living statue in the catacombs, animated by the confused and tortured spirit of a dead [[Eldar | eldar]] warrior. The …

  • Thirty-Ninth Session

    Thirty-eighth and thirty-ninth of Bloom _fifth and sixth days of the new moon (waxing crescent)_ h3. Session Notes. [[:philippa]], after looting the battle that Olive [[Thirtieth Session | had heard]] and narrowly escaping a party of [[Orks | orks …

  • Fortieth Session

    Thirty-ninth of Bloom _sixth day of the new moon (waxing crescent)_ h3. Session Notes [[:valon]] and [[:olive]] made their way to [[Ashlance]]. Olive attempted to sneak into the [[Town and Country | village]], but was quickly discovered by [[: …

  • Forty-First Session

    Thirty-ninth of Bloom _sixth day of the new moon (waxing crescent)_ h3. Session Notes The deliberations at [[Ashlance]] were interrupted by the arrival of [[:philippa]], in the company of [[:gol-traben]] and his riders. [[:olive]] and [[:valon]], …

  • Forty-Second Session

    Thirty-ninth and Fortieth of Bloom _sixth and seventh days of the new moon (waxing crescent)_ h3. Session Notes In the aftermath of the [[Eldar | eldar]] attack, [[:thaddeus-korteau | Inquisitor Korteau]]'s agents, the sisters of [[Order of …

  • Forty-Third Session

    Fortieth of Bloom _seventh day of the new moon (waxing crescent)_ h3. Session Notes [[:olive]], [[:valon]] and [[:polynikes-callistos]] continued to search for Polynikes' "lost" [[:astartes-scout-armor | armor]]. In reality, Olive was attempting …

  • Forty-Fourth Session

    Fortieth of Bloom _seventh day of the new moon (waxing crescent)_ h3. Session Notes Reunited with his [[Magic | magic]] [[:astartes-scout-armor | armor]], [[:polynikes-callistos]] attempted to communicate with his missing companions via the armor's …

  • Forty-Fifth Session

    First of Harvest _eighth day of the new moon (waxing gibbous)_ h3. Session Notes [[:philippa]] and [[:connor-darry]]'s escort continued towards [[Green Rivers]]. Connor confided to his wife that he was coming to the conclusion that it would be …

  • Forty-Sixth Session

    First through Fifth of Harvest _eighth through twelfth days of the new moon (waxing gibbous)_ h3. Session Notes In light of [[:polynikes-callistos]]' warning, the column pushed on towards [[Green Rivers]] until the night grew so dark that …

  • Forty-Seventh Session

    Fifth through Eleventh of Harvest _twelfth through eighteenth days of the new moon (waning gibbous)_ After burning Ibram Halsteen's remains, the column continued on towards [[Green Rivers]], eventually emerging from the jungle on the eighth of [[Time …

  • Forty-Eighth Session

    Eleventh of Harvest _eighteenth day of the new moon (waning gibbous)_ The column arrived at [[Green Rivers]] to a happy welcome by the castle's staff. [[:polynikes-callistos]] and [[:olive]] were given a suite of honor in the lavishly appointed …

  • Forty-Ninth Session

    Eleventh of Harvest _eighteenth day of the new moon (waning gibbous)_ [[:philippa]] and [[:olive]] enjoyed a sumptuous dinner at Hall. [[:connor-darry]] announced the disastrous results of the [[First Battle of Fairbanks]], the invasion of the space …

  • Fiftieth Session

    Eleventh and Twelfth of of Harvest _eighteenth and nineteenth days of the new moon (waning gibbous)_ An agonized [[:polynikes-callistos]] made the decision to spare [[:olive]], avoiding the topic of her possible corruption by Chaos after a few …

  • Fifty-First Session

    Thirteenth through Twenty-Second of Harvest _twentieth through thirtieth day of the new moon (new moon)_ h3. Session Notes Life at [[Green Rivers]] fell into a routine of training, fortification, and productively absorbing the [[Ashlance]] …

  • Fifty-Second Session

    Twenty-Third through Thirtieth of Harvest _first through seventh day of the new moon (waxing crescent)_ h3. Session Notes [[:matthea-buhallin | Countess Buhallin]] and her retinue left [[Green Rivers]] with an agreement from [[:connor-darry]] to …

  • Main Page

    h2. Welcome to Skyfall Welcome to the Skyfall wiki, where you'll find an increasing repository of knowledge about the world of Nova. It will be immediately apparent to you that there is more that could be said on any of the topics below, or indeed on …

  • Heraldry

    h2. Heraldry on Nova Heraldry is the science of using stylized designs to indicate a person's identity and House affiliation. A heraldic design is called a "coat of arms," sometimes simply referred to as a person's "arms." h4. History The use of …

  • Estates

    h2. The Three Estates Novan society is divided into three "estates," or classes, which roughly correlate to social power and prestige and establish certain rights under Novan law. h4. *The Brotherhood* The estate of brotherhood is the highest of …

  • Knights

    h2. Knights "Knight" is an evocative word on Nova, one that has acquired considerable layers of meaning over time. h4. History Originally, a knight was an intermediate [[Feudalism | feudal]] overlord, entrusted to live off a portion of land …

  • Tournaments

    h2. Tournaments The tournament is a major social event in the lives of all levels of secular Novan society. A tournament may be hosted by either a [[Knights | knight]] or a [[Lords | lord]], although the expense involved tends to restrict tournaments …

  • Orks

    h2. Orks The orks of Nova are its most visible fantasy element, the traditional enemy of all mankind. h4. Description Orks are foul-smelling green-skinned humanoids with large, square-jawed heads that jut forward from between their shoulders. …

  • Horses

    h2. Horses on Nova Horses are the preferred means of land transportation on Nova for all purposes except long-distance freight (for which mules are preferred). Novans breed horses for many purposes, and therefore classify them by the type of work they …

  • Feudalism

    h2. Feudalism Feudalism is a social system whereby one party promises to support another in exchange for that other's protection. Feudalism is pervasive throughout Nova, and is the practical essence of the [[Estates | estate]] system. h4. The …

  • Ecclesiarchy

    h2. The Ecclesiarchy The Ecclesiarchy (or simply "the Church") is the major human faith on Nova. Its clergy are known as the "white priests" for the color of their distinctive baroque vestments. h4. The God-Emperor The Ecclesiarchy's deity has …

  • Magic

    h2. Witchcraft and Magic Most Novans have an unshakeable belief in the supernatural. This belief extends not only to the [[Daemons | daemons]] that the [[Ecclesiarchy | white priests]] warn of, but also to human practitioners of the supernatural. …

  • Arbites

    h2. The Angels of Justice The Angels of Justice are the supernatural arbitrators of the Emperor's justice. h4. Description The Angels of Justice are sometimes called the Black Brothers for the strange black plate that they wear. They appear as …

  • Mechanicus

    h2. The Mechanicus The priests of the Mechanicus are the keepers of [[Magic | magic]] on Nova. They are popularly referred to as "red priests" after their cowled red robes. h4. The Machine God The Mechanicus' god is referred to as the Machine …

  • Human Armies

    h2. Human Armies Human armies on Nova are a ragtag mixture of knights and their [[Feudalism | feudal]] retainers. Human Army Articles: [[Darry Army]] h4. Mustering A human army begins when a feudal overlord notifies his vassals that he is …

  • Castles

    h2. Castles Castles are fortified dwellings that form the basis of a [[Houses | House's]] power. Castle Articles: [[Ardenwood]], [[Besgenet]], [[Castle Goldenlake]], [[Coastwatch]], [[Dayspear]], [[Dendrayaim]], [[Green Rivers]], [[Karyai]], [[ …

  • Planetology

    h2. Planetology Skyfall is set on a world its inhabitants call Nova. This article describes some of Nova's characteristics, many of which its inhabitants are entirely ignorant. h4. Stellar Characteristics Nova is a planet very much like Earth, …

  • Lords

    h2. Lords A lord is the head of a noble [[Houses | House]]. Nova has only a few hundred lords, much less than one percent of one percent of the human population of Nova. h4. Definition A lord is the eldest living male, a member of the [[Estates …

  • Heralds

    h2. Heralds Heralds are Novans who are experts in, and regulate, the science of [[Heraldry | heraldry]]. h4. Profession As a body, heralds are responsible for deciding the customs of [[Heraldry | heraldry]]. These customs change but slowly, …

  • Craftsmen

    h2. Craftsmen Most Novans produce at least some household goods, but a few - about ten percent of the population - make their living solely by producing goods. h4. Economic Importance Most Novan households produce some simple household goods for …

  • Merchants

    h2. Merchants Merchants are Novans who trade but do not produce goods. h4. Economic Importance Although merchants are the only Novans who engage exclusively in trade, they are not the only traders on Nova. Most craftsmen sell their good to the " …

  • Farmers

    h2. Farmers Ninety percent of Novans sustain themselves through farming. The overwhelming majority of these are subsistence farmers. h4. Economy It is often said that farmers are the lifeblood of Nova. In some ways this is untrue, as the vast …

  • Town and Country

    h2. Town and Country The majority of Novans are [[Farmers | farmers]] who spend most of their lives in rural settings. However, the interplay between urban and rural settlements forms an important part of Novan life. City, Town, and Village …

  • Dress

    h2. Dress _Editor's Note: Fashion is one of those topics that a world building wiki could spend thousands of words on if you let it. While I have no objection to this wiki eventually reaching that stage - I like world-building fashion, and I know at …

  • Women

    h2. Women on Nova Women on Nova have distinctly different rights, powers, and social roles than do men. h4. Legal Status Women are their own legal person under Novan law. They have their own [[Estates | estate]] status, may sue and be sued in …

  • House Darry

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192687/House_Darry_Arms__adamant_.png(Adamant, the House Darry arms)! h2. House Darry [[Heraldry | *Coat of Arms*]]: Adamant *Heraldic Metal*: Adamantine * …

  • Language

    h2. Language and Literacy h4. Language Novans speak a language they refer to as "Low Gothic," or sometimes just "Gothic." Though dialectical differences do exist (mostly along [[Houses | House]] territorial lines), Low Gothic is similar enough …

  • Mutants

    h2. Mutants Mutants are human beings whose bodies differ in any way from the accepted norm. They are feared and despised across Nova, as the [[Ecclesiarchy]] teaches that corruption of the body draws the soul from the God-Emperor's Imperium. h4. …

  • House Vaar

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192695/House_Vaar_Arms__valar_.png(Valar, the House Vaar arms)! h2. House Vaar [[Heraldry | *Coat of Arms*]]: Valar *Heraldic Metal*: Valorium *Ancestral Seat …

  • House Ronnel

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192690/House_Ronnel_Arms__sanguine_.png(Sanguine, the House Ronnel arms)! h2. House Ronnel [[Heraldry | *Coat of Arms*]]: Sanguine *Heraldic Metal*: Sanguinite …

  • House Mac Deuwel

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192692/House_Mac_Deuwel_Arms__solen_.png(Solen, the House Mac Deuwel arms)! h2. House Mac Deuwel [[Heraldry | *Coat of Arms*]]: Solen *Heraldic Metal*: Gold * …

  • House Rhinette

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192694/House_Rhinette_Arms__marine_.png(Marine, the House Rhinette arms)! h2. House Rhinette [[Heraldry | *Coat of Arms*]]: Marine *Heraldic Metal*: Ultramarine …

  • House Felicin

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192691/House_Felicin_Arms__argen_.png(Argen, the House Felicin arms)! h2. House Felicin [[Heraldry | *Coat of Arms*]]: Argen *Heraldic Metal*: Silver * …

  • House Ordon

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192693/House_Ordon_Arms__ebon_.png(Ebon, the House Ordon arms)! h2. House Ordon [[Heraldry | *Coat of Arms*]]: Ebon *Heraldic Metal*: Ebonite *Ancestral Seat*: …

  • House Darhel

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192688/House_Darhel_Arms__lozengy_adamant_.png(Lozengy adamant, the House Darhel arms)! h2. House Darhel [[Heraldry | *Coat of Arms*]]: Lozengy adamant * …

  • Style

    h2. Styles and Address Novans can go by a variety of titles. Proper use of these honorifics is good manners, and reinforces the [[Feudalism | feudal]] structure of society. h4. Style vs. Address A _style_ is an honorific that a person is …

  • Vertellion

    h2. Vertellion h4. Location Quick Facts Type: [[Castles | Castle]] Master: Lord [[:crispus-darhel]] Keep: Wooden tower Motte: Within bailey Curtain Wall: Stone, 20' high by 10' thick Towers: Gatehouse plus five round towers Moat: Dry Capacity …

  • Fairbanks

    h2. Fairbanks h4. Location Quick Facts Type: [[Town and Country | Town]] Wall: Wood/Stone, ~20' high by ~5' thick Population: ~1,200 farmer, ~800 other Nearest [[Castles | Castle]]: [[Vicetor]] (38 mi.); Sir [[:optimus-darhel]], master Other: …

  • Green Rivers

    h2. Green Rivers h4. Location Quick Facts Type: [[Castles | Castle]] Master: Sir [[:connor-darry]] Keep: Stone Motte: Separated from Bailey Motte Curtain Wall: Stone, 30' high by 10' thick Motte Towers: Main gatehouse, two auxiliary gatehouses, …

  • Travel

    h2. Travel [[Planetology | Nova Primus]] is nearly 2,700 miles long from corner to corner, and separated by two great mountain ranges with a maximum altitude of nearly 20,000 feet. Nevertheless, Novans can travel surprising distances during their …

  • Time

    h2. Time h4. Calendar Nova's remarkably similar [[Planetology | astronomic characteristics]] to Earth mean that time-keeping on Nova is very similar. However, there are some significant differences. h6. Seconds, Minutes, Hours, and Days. …

  • Manners

    h2. Manners Novans are extremely conscious of manners. Manners are the key to social status; even the richest lout has no hope of climbing the social ladder. As a corollary, all manners are to some extent "nobles' manners." Nobles and social …

  • The Joust of Connor and Philippa

    _Coastwatch Tournament Field Six years ago_ Connor's tournament pavilion was a simple round affair of green silk with panels that could be rolled up to permit a cross-breeze. That the pavilion was closed on such a hot day should have alerted him that …

  • The Betrothal (Connor)

    _Coastwatch Six years ago_ Connor felt naked. He wondered if it was all the windows. Coastwatch was a very different sort of castle than Orkhold. The Darry seat had grown up over centuries of building, fortress built upon fortress, so that it …

  • The Betrothal (Philippa)

    _Coastwatch Six years ago_ The engagement had been settled months ago, but they only met when House Darry arrived at Coastwatch for the official announcement and subsequent festivities. Horses and litters spilled into the yard, and Philippa stood, …

  • Orkhold

    h2. Orkhold h4. Location Quick Facts Type: Castle Master: Lord [[:hugh-darry]] Keep: Stone Motte: Enclosed by Old Bailey Motte Curtain Wall: Stone, ~100’ high by 50' thick Motte Towers: Numerous Old Bailey Curtain Wall: Stone, ~80’ high by 80' …

  • House Daroline

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192689/House_Daroline_Arms__bendy_sinister_chalybs_and_adamant_.png(Bendy sinister chalybs and adamant, the House Daroline arms)! h2. House Daroline [[Heraldry | …

  • Coastwatch

    h2. Coastwatch h4. Location Quick Facts Type: Castle Master: Lord [[:gareth-ronnel]] Keep: Stone Motte: Enclosed by bailey Motte Curtain Wall: Stone, ~40’ high by 20' thick Motte Towers: Two gatehouses plus twelve towers Bailey Curtain Wall: …

  • Superstitions

    h2. Superstition Novan culture is intensely [[Ecclesiarchy | religious]], but it is not generally learned or well-read. As a result, Novans hold to a wealth of beliefs that may not be true Church doctrine, as well as outright superstitions. h4. …

  • Vicetor

    h2. Vicetor h4. Location Quick Facts Type: [[Castles | Castle]] Master: Sir [[:optimus-darhel]] Keep: Stone tower Motte: None Curtain Wall: None Towers: None Moat: Dry Capacity: ~50 h4. Description Vicetor is the closest castle to [[ …

  • Imperial Guard

    The Imperial Guard appears to be somehow connected to the [[8th Breslin Infantry]], although the relationship between the two organizations is unclear. [[:patrek-bellows]] has told [[:valon]] that interfering with the work of the [[Ecclesiarchy | God- …

  • 8th Breslin Infantry

    The 8th Breslin Infantry is an organization of Bresliners that is somehow related to the [[Imperial Guard]], although the relationship between the two organizations is unclear. The nature of the 8th Breslin Infantry itself is unclear; the term may …

  • 176th Breslin Infantry

    The 176th Breslin Infantry is a regiment of the [[Imperial Guard]], presumably from the same planet as the [[8th Breslin Infantry]]. The two regiments have very similar uniforms, and some of their members share accents. Return to [[Imperial Guard]]

  • 99th Dyrmose Horse

    The 99th Dyrmose Horse appears to be organized along recognizable feudal lines, with knight-like troopers equipped with some sort of [[Magic | magic]] lances and muscle-powered melee weapons as well as [[astor-p-las-pistol | las pistols]] and heavy plate …

  • 50th Caspar Armored

    The regiment known as Caspar's Thunder is an "armored" regiment that primarily operates "tanks" referred to as "Russes." These "tanks" are evidently capable of scraping lanes of jungle clear, even uprooting bushes and toppling small trees. Return to …

  • 894th Revenier Mechanized Reconnaissance

    The 894th Revenier Mechanized Reconnaissance is a regiment of the [[Imperial Guard]] about which little is known. [[Kate Fraser]] has collected a heraldic patch from the regiment, but nothing more about its character is known. Return to [[Imperial …

  • Order of the Argent Shroud

    !(media-item-align-right)http://cdn.obsidianportal.com/assets/200039/Adepta_Sororitas__Argent_Shroud__1.jpg(Argent Shroud armor)!According to [[:sister-katharine]], the Order of the Argent Shroud exists to bring the Emperor's mercy to His faithful and …

  • Order of Serenity

    !(media-item-align-right){height:571px;width:372px}http://cdn.obsidianportal.com/assets/200040/Sister_Hospitaller.jpg(Serenity armor)!The Order of Serenity is an organization of unknown size and provenance that seems to consist solely of women healers of …

  • Daemons

    h2. Daemons Daemons are malevolent spirits that inhabit the Empyrean. Dread creatures of legend, daemons are the worst of the evils warned against by the [[Ecclesiarchy]]. h4. Nature The Empyrean is the insanity-inducing, identity-obliviating, …

  • Heretics

    h2. Heretics Heretics are Novans who have, wittingly or unwittingly, forsaken the Emperor's light. h4. Definition of Heresy The [[Ecclesiarchy]] is surprisingly tolerant in its definition of heresy. By longstanding tradition, heresy is defined …

  • Spies

    h2. Spies Although intelligence services as such do not exist on Nova, every [[Houses | House]] keeps, or is rumored to keep, people on its payroll to inform it of the movements of its enemies and rivals. h4. Origin and Political Need The [[Time …

  • Law

    h2. Law and Justice On Nova, the powers of law and justice are inextricably tied to the powers of land ownership and [[Feudalism | feudalism]]. h4. Definitions The _power of law_ is the power to make create rules (i.e., laws) that proscribe …

  • Darry Army

    h2. Darry Army In the summer of [[:hugh-darry]]'s twenty-first year as lord of [[House Darry]], Lord Hugh called to his [[Lords | lords]] to assemble their vassals as an army to oppose an [[Orks | ork]] attack against [[Skullbreaker]]. The army staged …

  • Jonbri

    h2. Jonbri  h4. Location Quick Facts Type: Ruin (formerly [[Town and Country | Village]] Wall: N/A Population: ~0 (formerly ~100) Nearest [[Castles | Castle]]: [[Vicetor]] (39.0 miles) Other: Former parish of [[:valon]] and home of [[:olive]] …

  • Ashlance

    h2. Ashlance h4. Location Quick Facts Type: [[Town and Country | Village]] Wall: N/A Population: ~80 farmer, ~5 other Nearest [[Castles | Castle]]: Other: Home to [[:ereen-almoner]] h4. Description Ashlance is a small farming village in …

  • Borrin

    h2. Borrin h4. Location Quick Facts Type: [[Town and Country | Village]] Wall: N/A Population: ~150 farmer, ~13 other Nearest [[Castles | Castle]]: Other: Home to [[:aileen-bedford]] h4. Description Borrin is a farming village in the …

  • Emmon's Fields

    h2. Emmon's Fields h4. Location Quick Facts Type: [[Town and Country | Village]] Wall: N/A Population: ~400 farmer, ~100 other Nearest [[Castles | Castle]]: Other: Home to [[:constance-bardwell]] h4. Description Emmon's Fields is a farming …

  • Karyai

    h2. Karyai h4. Location Quick Facts Type: [[Castles | Castle]] Master: Sir Andin Darhel the Squire Keep: Stone tower Motte: None Curtain Wall: Wood, 10' high by 5' thick Towers: Two gatehouses Moat: Dry Capacity: ~250 h4. Description …

  • Longhall

    h2. Longhall h4. Location Quick Facts Type: [[Castles | Castle]] Master: Sir Harrus Darhel Keep: Wooden Hall Motte: Within bailey Curtain Wall: Wood, 15' high by 5' thick Towers: Gatehouse and three towers Moat: Dry Capacity: ~250 h4. …

  • Besgenet

    h2. Besgenet h4. Location Quick Facts Type: [[Castles | Castle]] Master: Sir Gerald Darhel Keep: Stone tower Motte: None Curtain Wall: None Towers: None Moat: Dry Capacity: ~50 h4. Description Besgenet is one of the castles maintained by …

  • First Battle of Fairbanks

    h4. Overview *Date:* [[Seventeenth Session | Thirty-first of Bloom]], 21st year of [[:hugh-darry]]'s hold of [[House Darry]] *Belligerents:* [[Darry Army]] vs. [[Red Toof Tribe]] *Approximate Strength:* [[Darry Army | As article]] (Darry), …

  • Red Toof Tribe

    The Red Toof Tribe is a tribe of [[Orks | orks]], presumably from the Green Cape.  They are assumed to be among the orks whose siege of [[Skullbreaker]] inspired by the creation of the [[Darry Army]] in the 21st year of [[:hugh-darry]]'s hold of [[House …

  • Saints

    h2. Saints Saints are an important facet of religion on Nova for both [[Ecclesiarchy | white]] and [[Mechanicus | red priests]]. h4. Definition and Theological Significance Although each church on Nova recognizes its own list of saints, both use …

  • House Adamantius

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192696/House_Adamantius_Arms__per_fess_adamant_.png(Per fess adamant, the House Adamantius arms)! h2. House Adamantius [[Heraldry | *Coat of Arms*]]: Per fess …

  • House Darras

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192697/House_Darras_Arms__gyronny_of_eight_chalybs_and_adamant_.png(Gyronny of eight chalybs and adamant, the House Darras arms)! h2. House Darras [[Heraldry | * …

  • House Darren

    !(media-item-align-right){height:230px;width:190px}http://cdn.obsidianportal.com/assets/192698/House_Darren_Arms__barry_embattled_chalybs_and_adamant_.png(Barry embattled chalybs and adamant, the House Darren arms)! h2. House Darren [[Heraldry | * …

  • House Dolor

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192699/House_Dolor_Arms__chequy_adamant_.png(Chequy adamant, the House Dolor arms)! h2. House Dolor [[Heraldry | *Coat of Arms*]]: Chequy adamant *Heraldic …

  • House Sanders

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192700/House_Sanders_Arms__paly_adamant_.png(Paly adamant, the House Sanders arms)! h2. House Sanders [[Heraldry | *Coat of Arms*]]: Paly adamant *Heraldic …

  • House Selerius

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192701/House_Selerius_Arms__chevrony_chalybs_and_adamant_.png(Chevrony chalybs and adamant, the House Selerius arms)! h2. House Selerius [[Heraldry | *Coat of …

  • House Vener

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192702/House_Vener_Arms__bendy_adamant_.png(Bendy adamant, the House Vener arms)! h2. House Vener [[Heraldry | *Coat of Arms*]]: Bendy adamant *Heraldic Metal*: …

  • House Vertius

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/192703/House_Vertius_Arms__per_chevron_adamant_.png(Per chevron adamant, the House Vertius arms)! h2. House Vertius [[Heraldry | *Coat of Arms*]]: Per chevron …

  • Skullbreaker

    h2. Skullbreaker Skullbreaker is the ancestral seat of [[House Sanders]], and the second most important [[Castles | castle]] in the territory of [[House Darry]], after [[Orkhold]] itself. Skullbreaker's strategic importance comes from its location. …

  • Departmento Munitorum

    The Departmento Munitorum, as explained by [[:yeth-scaran]], is that portion of the Emperor's army whose job is not primarily to engage in combat. It appears to fill the functions normally served by a baggage train and camp followers, but its members …

  • Ruinous Powers

    The Ruinous Powers are entities of unknown identity, but according to [[:sister-katharine]], [[:valon]] admitted to [[:patrek-bellows]] to being in league with them - evidently tantamount to an admission of heresy. Return to the "main page":http://www. …

  • Prayers

    h3. Prayers Both the [[Ecclesiarchy]] and [[Mechanicus]] promulgate a large number of standardized prayers. Even Novans without a special religious bent are likely to know at least a dozen prayers by heart. These are used as approved methods of …

  • Nurgle

    h3. Nurgle Nurgle, according to [[:kirin-masters]], is the true name of God. The very sound of the name is indescribably horrible; when [[:olive]] [[Twenty-Seventh Session | heard it for the first time]], it caused her to feel as if every part of her …

  • Erhal

    h2. Erhal h4. Location Quick Facts Type: [[Town and Country | Town]] Wall: Wood, ~20' high by ~5' thick Population: ~1,700 farmer, ~600 other Nearest [[Castles | Castle]]: [[Hearthstone]] (__ mi.); Sir Hadrius Dolor, master Other: h4. …

  • Sweetwater

    h2. Sweetwater h4. Location Quick Facts Type: [[Town and Country | Town]] Wall: Stone, ~20' high by ~10' thick Population: ~2,000 farmer, ~1,100 other Nearest [[Castles | Castle]]: [[Dral Yaim]] (__ mi.); Sir Willard Dolor, master Other: h4. …

  • Black Sisters

    h2. The Black Sisters The Black Sisters is a quasi-religious order of women dedicated to dealing with [[Magic | witches]]. h4. Description The Order of Black Sisters is an all-female celibate order whose sacred charge is to identify and sanctify …

  • Aliens

    h2. Aliens Aliens are sentient non-human life. Unlike [[Mutants | mutants]], the alien is utterly separate from the sacred human form, rather than a corruption of it - a human being can give birth to a mutant, and even vice versa, but humans and …

  • Eldar

    h2. Eldar The eldar are the first known non-[[Orks | orkish]] species of [[Aliens | alien]]. h4. Appearance !(media-item-align-right){width:250px;height:512px;}//db4sgowjqfwig.cloudfront.net/assets/294149/Striking_Scorpion.jpg?1391923479( …

  • Tyranids

    h2. Tyranids Tyranids are a yet-to-be-encountered species of [[Aliens | alien]], according to the [[:imperial-infantryman-s-uplifting-primer]]. h4. Appearance According to the text and woodcuts of the _Primer_, tyranids come in a great variety of …

  • Inquisition

    h2. Inquisition The Inquisition is an organization to which [[:thaddeus-korteau]] apparently belongs. Its function and character are yet to be discovered. Return to the "main page":http://www.obsidianportal.com/campaign/skyfall/wikis/main-page

  • Angels

    h2. Angels In Novan mythology, angels are servants of the Emperor, dispatched to perform His will in the mortal realm. h4. Nature and Physical Characteristics All Novans agree, from the most ignorant [[Estates | serf]] to the most learned [[ …

  • Violet Avatars

    h2. Violet Avatars !(media-item-align-right)//db4sgowjqfwig.cloudfront.net/assets/301613/Black_Rose__Violet_Avatars_Symbol_.jpg?1393651816(Arms of the Violet Avatars)!The Violet Avatars are the "chapter" of [[Angels | angels]] to which [[:polynikes- …

  • Kings

    h2. Kings h4. History In ages past, Nova was ruled by a king. The king was always the [[Lords | lord]] of a great [[Houses | House]], and ruled more as first among equals. The origins of the office of king are obscure, and its necessity is little …

  • Tau

    h2. Tau Tau are a yet-to-be-encountered species of [[Aliens | alien]], according to [[:polynikes-callistos]]. h4. Characteristics Little is known of the tau, except that they are derisively referred to as "blueskins." According to Polynikes, …

  • Tzeentch

    h3. Tzeentch Tzeentch is the master of the entity masquerading as [[:st-veronica-invicta]]. He appears to be a god of knowledge and hope, but with a sinister domineering side whose relation to his other aspects have not yet been fully explored (though …

  • Olive Mollin

    Gaius and Sibbe Mollin ran the apothecary shop in the little village of Jonbri, and had two children who lived, and many more who were stillborn. The first living child was their son, Bennett, a normal, cheerful boy; the second, three years later, was a …

  • Philippa Darry

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/144596/Emily_Arms__female__married_.png! Philippa Darry (née Ronnel) is the eldest daughter of [[House Ronnel | House Ronnel]], an [[Women | axe maiden]] and a …

  • Valon Sarqhardt

    Valon Sarqhardt was born Valon Sarker 58 years ago to criminally poor serfs and sometimes foragers who moved across Vaar lands. They had no permanent home and resorted to poaching or smuggling when farmwork and odd jobs were not enough to make ends meet. …

  • Cameron Traver

    Cammy is the only daughter of Sir Cameron Traver, a [[Knights | knight]] of the [[Estates | scouts]] sworn to Connor Darry who holds a small keep west of [[Green Rivers]]. Her family is relatively poor, leading Philippa to give Cammy almost an entirely …

  • Kirin Masters

    Kirin is the daughter of Sir Thaddeus Masters and Rebekah Masters, who hold Rivergate at the mouth of the Wishbone. The Masterses have a long history of serving the masters of Green Rivers, and Connor asked them specifically to foster Kirin later than …

  • Connor Darry

    Connor was raised with his siblings at the House seat of [[Orkhold]]. As a child he formed an unshakeable loyalty to his older brother Hubert, and a great fondness for his older sister, Carolina. These attachments have continued into adult life, and …

  • Valentin Wrightman

    Valentin Wainwright is a textile merchant and the son of a textile merchant who found his business' profits threatened by Sir Optimus Darhel. A hard, traditional man, Sir Optimus imposed a series of tariffs five years ago designed to curb the influence …

  • Denisot Carter

    Denisot is the child of poor parents who has worked up to owning his own warehouse through sweat and hard work. He joined [[:valentin-wrightman]]'s smuggling ring when Sir Optimus Darhel's tariffs threatened his livelihood. Now he sells illegal cotton …

  • Cyrian Dylan

    Cyrian was a fisherman driven to poaching from economic desperation, a dangerous occupation in any House's lands but particularly so in the territory of [[House Darhel]]. Cyrian began selling meat from his trap lines and hunting to other families when he …

  • Xanders Darren

    Xanders has lived a comfortable, largely predictable life. He has expected to become a priest since he was seven years old, and his family connections ensured that he became a preacher by the age of twenty. Though he has lived through no less than seven …

  • Hugh Darry

    Hugh has been lord of [[House Darry]] since he was twenty-seven. His time as lord has been wracked with [[Orks | orkish]] invasions. Six times Hugh has led armies against greenskin invasions that broke past [[Skullbreaker]] - at twenty-nine, at thirty- …

  • Hubert Darry

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/169460/Hubert_Darry_Arms.png(Hubert Darry arms)!Hubert is a quiet man, like his brother, but where Connor's depths run with intellectual thoughts, beneath Hubert's …

  • Carolina Darren

    Carolina has trained since birth to be the lady of a noble [[Houses | House]], and wears her responsibility well. She is skilled in the arts of economics and management, holds a wealth of knowledge about the families and personal lives of her noble peers …

  • Adeline Darry

    Adeline has been lady of [[House Darry]] since she was twenty-two. She was born the first daughter of [[House Sanders]], and married then-Sir Hugh Darry when she was fifteen. As masters of [[Skullbreaker]], House Sanders has long been considered House …

  • Julia Daroline

    Julia is the third daughter of [[House Darry]], and raised to master the arts of the nobility by Lord [[:hugh-darry]] and Lady [[:adeline-darry]]. Under her parents' demanding tutelage, Julia became an able administrator, negotiator, dancer, and harpist, …

  • Helena Darras

    !(media-item-align-right){height:268px;width:200px}http://cdn.obsidianportal.com/assets/158626/Helena_Darras_Arms.png(Helena darras arms)!The second daughter of [[:hugh-darry]] and [[:adeline-darry]], Helena was born into a household of demanding …

  • Jaing Smithers

    Jaing was born to a professional squire who had the misfortune to serve no less than five different masters in his lifetime. Wanting a more settled and genteel life for his son, Jaing was apprenticed to a manservant in [[Orkhold]]. Jaing rarely saw his …

  • Gareth Ronnel

    The third son of his father, Lord Raoul, Lord Gareth was not raised to be lord of House Ronnel. House Ronnel has always had a pronounced pragmatic streak, and Gareth is a good example of the stereotype. Gareth looked forward to a life as a [[Mechanicus …

  • Crispus Darhel

    Crispus Darhel was once a hard-living, hard-charging example of knighthood. His father was known as a great builder, having upgraded [[Vertellion]]'s curtain wall to stone. Determined not to fall short of his father's example, Sir Crispus toured his …

  • Optimus Darhel

    Optimus Darhel is a man who believes he was born to do great things. His mother was besotted with his father but disappointed by the reality of marriage with the Young Lion, and consoled herself by telling young Optimus tales of his father's glorious …

  • Lucan Variatus

    Lucan is a [[Merchants | merchant]] whose business is alcohol, particularly fine beers and rums. His career has given him a wide network of professional contacts across House Darry's territory, but his lifestyle has given him more. Lucan loves the fine …

  • John Turomot

    John Turomot has served as a [[Law | justicar]] in [[Fairbanks]] for nearly thirty years. A proud man who has always chafed at [[House Darhel]]'s monopolization of the territory's [[Castles | castles]], he threw himself into the honor of his appointed …

  • Patience Warfield

    Patience was a friend of Sibbe Mollin, and frequently visited the Mollins while at [[Fairbanks]]. Three years after their flight from Jonbri she met her husband, Jeck Warfield, when he was visiting Fairbanks for commerce and pilgrimage.  She and Jeck now …

  • Bruma Hawking

    Bruma Hawking is one of the survivors of [[Jonbri]], currently a master [[Craftsmen | blacksmith]] at [[Karyai]] castle.  Bruma was 26 at the sack of Jonbri, already a journeywoman blacksmith in her own right.  A proud and prickly woman, she declined to …

  • St. Veronica Invicta

    Clerics disagree as to when Saint Veronica lived. Ancillary details that would help to place her in history differ among legends, such as the name of the [[Lords | king or lord]] of [[House Darhel]] during her lifetime. Most stories place her during the …

  • St. Sanguinus

    Sanguinus lived during the [[Time | Age of Brass]], a dark time when [[Daemons | daemons]] walked the earth. He was born a [[magic | witch]] and a [[Mutants | mutant]], the son of [[Heretics | heretic]] witches who used their fell powers for divination. …

  • Sebastian Thor

    Sebastian Thor lived during the [[Time | Age of Gold]], as all agree, though his legends touch but lightly on the seven great heroes of that age. Like the founders of the great [[Houses]], St. Thor's origins are rarely spoken of. He appears (seemingly …

  • Micah

    Micah was a [[Magic | witch]] who appeared to be affiliated with the [[8th Breslin Infantry]]. He was first seen on the [[Eighteenth Session | thirty-second of Bloom]], heavily wounded and bandaged, being borne into [[Fairbanks]] on a stretcher. He was …

  • Delilah Sonsa

    Delilah Sonsa joined the Order of the Golden Gate, an Order Minoris Famulous, upon graduation from schola. Skilled in the arts of subterfuge and observation, Sister Delilah rose to the rank of nunciate superior, eventually becoming a senior advisor to …

  • St. Abner

    St. Abner is universally agreed to have lived during the [[Time | Age of Silver]]; indeed, the _Book of Abner_ is often colloquially known as the _Book of Silver_. The foremost [[Knights | knight]] of his age, Abner was probably [[House Felicin | Felicin …

  • Kate Fraser

    Kate has been Philippa's herald since they were both teenagers. The daughter of [[Estates | scouts]] long sworn to [[House Ronnel]], she studied [[Heraldry | heraldry]] at [[Coastwatch]] under the tutelage of [[:gareth-ronnel | Lord Ronnel]]'s own herald …

  • Timeon Cooper

    Timeon's family are serfs of [[Coastwatch]]. His parents worked hard to buy him an apprenticeship that might afford some upward mobility, eventually paying an exorbitant sum to apprentice him to a hostler at the castle. Fortunately for Timeon, he turned …

  • Polynikes Callistos

    Polynikes claims to be an [[Angels | angel]] of the Emperor, sent to Nova to hunt [[Eldar]]. He has admitted with great embarrassment that the aliens bested him, leaving him bound hand and foot, naked, in a tree. Polynikes is 17 years old, a [[Estates …

  • Jaina Caldwell

    Known to all at Green Rivers simply as "Cook," Goodwife Caldwell has worked in the castle's kitchens all her life. Her mother was the castle's head cook before her, and she performed every job associated with a medieval kitchen before taking over from …

  • Corran Selman

    Corran has served as Green Darry's steward for twenty years. He came to the castle as the valet of its previous master, and elevated to the position of steward as a reward for faithful service when the prior steward died of old age. His wife Lara died …

  • Alan Seldon

    Alan's wife Harriet has no official function at Green Rivers, other than to assist her husband in the performance of his duties. They have one son, Stuart, a boy of thirteen, who frequently shadows [[:corran-selman]] as a sort of unofficial apprentice.

  • St. Ahriman

    St. Ahriman the Misunderstood was an [[Angels | angel]] and [[Magic | witch]] who defied the Emperor's decree to forswear witchcraft, instead delving ever deeper into the secrets of the Empyrean. His sorcerous mastery eventually became so great that he …